The chance of rolling a DS hit being higher obviously does. The fact that the resulting damage output will be even, not odd has absolutely nothing to do with your average damage. After that original roll is determined, the chance for deadly strike kicks in. To use your example of a 1-5 range, with 50% DS, your chances of rolling a 1-5 on any given hit are unaffected by deadly strike. The fact that you can't roll an odd number outside of your original (pre DS) damage range doesn't affect your average damage. Practically speaking however, that doesn't affect your damage at all. Right, it's not uniform, in that you can't roll odd numbers outside of your original (pre DS) damage range. I think maybe your confused on who is confused here ( its u not me ).īasically, lets assume a 1-5 damage spread without DS, there are 5 values of damage and each value has a 20% chance of being chosenīut now lets add 50% DS, your range is now 1-10, but its clear that this range is not uniform ( as there is 0 % chance that you will roll a 7 for example ).
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